#include "dialogdata.h"

DialogData::DialogData() {

    sb=new SendBus();
}

DialogData::~DialogData()
{
    if(sb!=nullptr){
        delete sb;
    }

}

void DialogData::setBelowSide(int v)
{
    this->defaultBelowSide=v;
}

void DialogData::setGameStart(int v)
{
    this->gameStart=v;
}



SendBus *DialogData::getSendBus()
{
    return sb;
}



